![]() ![]() Materials and Methods: The “operant conditioning” and “scoring” design parameters were incorporated in a remake of a classic labyrinth game, “Marble Maze.” A group of participants ( n=37) played the game twice: Once in the control condition without both modalities and then with either one of the parameters or with both. In this article, we describe a formative study in which we designed and evaluated some of these parameters with healthy subjects. Certain game design parameters that may encourage patients to actively participate by making the games more enjoyable have been identified. Objectives: The repetitive and sometimes mundane nature of conventional rehabilitation therapy provides an ideal opportunity for development of interactive and challenging therapeutic games that have the potential to engage and motivate the players.
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